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Sourcecode: adonthell-data version File versions  Download package

oliver_start.py

import dialogue
import adonthell

# -- pygettext support
def _(message): return message

class oliver_start (dialogue.base):
      text = [None,\
            _("As he notices you, the boy stops whatever he's been doing. With a cheerful grin on his face, he turns towards you."),\
            _("Hello sir! Welcome to Waste's Edge."),\
            _("Oh! I am Oliver, sir. I help Mum and Dad with the Inn. Looking after the stables and such."),\
            _("Why yes! Would you believe that we have an actual Elven Lady staying at the Inn?"),\
            _("Really? An Elven Lady?"),\
            _("Yes, sir. Lady Silverbeard. From Cirdanth. And her two servants! She frightened me a bit, but now she's locked up in her room."),\
            _("And who would you be?"),\
            _("You can surely tell me something about Waste's Edge, then."),\
            _("Did something unusual happen here lately, Oliver?"),\
            _("Have you heard about the theft, sir? Everybody speaks about it."),\
            _("Then I don't want to keep you off your work any longer."),\
            _("Are there other guests too?"),\
            _("Yes, but they are just ordinary people. Merchants and such."),\
            _("What can you tell me about that?"),\
            _("Can you imagine, sir? The Elven Lady robbed Master Fingolson in his sleep. And none of the adults noticed anything."),\
            _("Why would anyone want to lock her up?"),\
            _("Then you better tell me about the Elven Lady, Oliver."),\
            _("Well, thank you for the information. Until later."),\
            _("Who is Master Fingolson?"),\
            _("But you heard something that night?"),\
            _("Just another Dwarf from Uzdun'kal. He sells jewels and such. We get a lot of them here, but none of them got robbed so far."),\
            _("Speaking of that, you say you noticed something that night?"),\
            _("Yeah. Someone must have been in the stables. But when I went and had a look, they were gone."),\
            _("I see. Thank you for your help, Oliver. Until later."),\
            _("Oliver looks pleased as he sees you nearing."),\
            _("Uh, hello again sir. Do you have more questions?"),\
            _("Can you tell me something about Waste's Edge, Oliver?"),\
            _("What do you know about the theft?"),\
            _("Oliver leads you to a room on the first floor."),\
            _("I hope you like it, sir. All the other rooms are occupied."),\
            _("You have a lot of guests here at the moment, then?"),\
            _("Don't worry Oliver. This one is fine."),\
            _("Yes sir. And with that theft, nobody can leave."),\
            _("Nobody can leave?"),\
            _("No. As long as Master Fingolson's jewels are not found, the guards don't allow it."),\
            _("I see. Thank you Oliver. Until later.")]

      cond = [\
            "self.the_npc.get_val (\"talked_to\") == 0\n",\
            "adonthell.gamedata_get_character (\"Oliver Redwyne\").submap () == 12\n"]

      code = [\
            "self.the_npc.set_val (\"talked_to\" , 1)\n",\
            "adonthell.gamedata_get_quest(\"demo\").set_val (\"know_olivers_noise\" , 1)\n",\
            "self.the_npc.set_val (\"talked_to\" , 1)\nself.the_npc.set_val (\"goto_barn\" , 1)\n"]

      # -- (speaker, code, ((text, operation, condition), ...))
      dlg = [\
            (None, -1, ((29, 0, 1), (1, 1, 0), (25, 1, -1), )),\
            ("Narrator", 0, ((2, 0, -1), )),\
            ("Default", -1, ((7, 0, -1), )),\
            ("Default", -1, ((11, 0, -1), (8, 0, -1), (9, 0, -1), )),\
            ("Default", -1, ((12, 0, -1), (5, 0, -1), )),\
            (None, -1, ((6, 0, -1), )),\
            ("Default", -1, ((16, 0, -1), )),\
            (None, -1, ((3, 0, -1), )),\
            (None, -1, ((4, 0, -1), )),\
            (None, -1, ((10, 0, -1), )),\
            ("Default", -1, ((14, 0, -1), )),\
            (None, -1, ()),\
            (None, -1, ((13, 0, -1), )),\
            ("Default", -1, ((18, 0, -1), (17, 0, -1), )),\
            (None, -1, ((15, 0, -1), )),\
            ("Default", -1, ((19, 0, -1), (20, 0, -1), )),\
            (None, -1, ((15, 0, -1), )),\
            (None, -1, ((6, 0, -1), )),\
            (None, -1, ()),\
            (None, -1, ((21, 0, -1), )),\
            (None, -1, ((23, 0, -1), )),\
            ("Default", -1, ((22, 0, -1), )),\
            (None, -1, ((23, 0, -1), )),\
            ("Default", 1, ((24, 0, -1), )),\
            (None, -1, ()),\
            ("Narrator", -1, ((26, 0, -1), )),\
            ("Default", -1, ((27, 0, -1), (28, 0, -1), )),\
            (None, -1, ((4, 0, -1), )),\
            (None, -1, ((15, 0, -1), )),\
            ("Narrator", 2, ((30, 0, -1), )),\
            ("Default", -1, ((31, 0, -1), (32, 0, -1), )),\
            (None, -1, ((33, 0, -1), )),\
            (None, -1, ()),\
            ("Default", -1, ((28, 0, -1), (34, 0, -1), )),\
            (None, -1, ((35, 0, -1), )),\
            ("Default", -1, ((36, 0, -1), )),\
            (None, -1, ())]


      def __init__(self, p, n):
            self.namespace = globals ()
            self.the_player = p
            self.the_npc = n

      def __del__(self):
            if self.the_npc.get_val ("goto_barn") == 1:
                adonthell.gamedata_get_character("Oliver Redwyne").do_stuff ("goto_barn")


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